The idea behind this level is that it is two screens tall, allowing me to explore concepts that are only possible in such a level. I went into this with the intention of basing the whole level around this concept, so that it could stand alone as a polished level rather than a loose collection of ideas. It’s only 40 screens in size, but it was not possible to make the level any larger due to technical limitations.
Arbitrarium is the codename for a puzzle game I’ve been working on. It is heavily inspired by Tetris Attack, but instead of a match-three mechanic, it uses a fusion mechanic and a match-opposites mechanic. It’s the first project I ever started in Haxe (and the first project since I started taking game development seriously as a hobby), and it is yet unfinished.
This is the game I created for Ludum Dare 26.
It is a minimalistic console-style RPG. I have boiled the Console RPG genre down to its core elements.