The Labyrinth of Keys

I am pleased to release my newest game, The Labyrinth of Keys, originally started for Ludum Dare 28.

It is an exploration-action-puzzle-platformer inspired by La-Mulana.

I did the game design and programming. My friend ZeroTron did the level design. My friend Khananaphone did the music.

The Windows version has better performance, more graphical options, and the ability to rebind the controls. However, since this game isn’t nearly as intense as Omnidirectional Chaos, the Flash version is perfectly playable.

UPDATE (Feb 5, 2014):

I updated the game to version 1.1, featuring screen transitions, a few room changes, and an important bug fix.

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Arbitrarium

Arbitrarium is the codename for a puzzle game I’ve been working on. It is heavily inspired by Tetris Attack, but instead of a match-three mechanic, it uses a fusion mechanic and a match-opposites mechanic. It’s the first project I ever started in Haxe (and the first project since I started taking game development seriously as a hobby), and it is yet unfinished.

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