La-Mulana (2006) Text Bug Workaround

If you run La-Mulana (2006) on Windows Vista or newer, it does not render text on the MSX console window. This renders the game basically unplayable, as tablets become blank, and you cannot read the vital hints they provide.

You can work around the bug by editing the font.bmp image. The fixed image is provided herein.

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The Labyrinth of Keys

I am pleased to release my newest game, The Labyrinth of Keys, originally started for Ludum Dare 28.

It is an exploration-action-puzzle-platformer inspired by La-Mulana.

I did the game design and programming. My friend ZeroTron did the level design. My friend Khananaphone did the music.

The Windows version has better performance, more graphical options, and the ability to rebind the controls. However, since this game isn’t nearly as intense as Omnidirectional Chaos, the Flash version is perfectly playable.

UPDATE (Feb 5, 2014):

I updated the game to version 1.1, featuring screen transitions, a few room changes, and an important bug fix.

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